This book is a facsimile reprint and may contain imperfections such as marks, notations, marginalia and flawed pages. This scarce antiquarian book is a facsimile reprint of the original. Due to its age, it may contain imperfections such as marks, notations, marginalia and flawed pages. Because we believe this work is culturally important, we have made it available as part of our commitment for protecting, preserving, and promoting the world's literature in affordable, high quality, modern editions that are true to the original work.
With the power of today's personal computer, game developers no longer need to rely on low-level "tricks" to write computer games. Increasingly, object-oriented programming languages, such as Java, are being used to create cutting-edge games. "Java 2 Game Programming" gives you an inside look at how Java can be used to create powerful gaming applications more quickly and easily than ever before. With topics ranging from Java basics for newbie Java programmers to advanced coverage of animation and scene management, this book has it all. Put your new skills to use as you create a fully functional 2D game development engine and sample game. Get ready to take your programming skills to the next level as you master the First Steps in Modern Yoga download PDF concepts you need to create the hot new game of tomorrow! This updated international bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 12. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects. It shows how to use new Direct12 features such as command lists, bundles, pipeline state objects, descriptor heaps and tables, and explicit resource management to reduce CPU overhead and increase scalability across multiple CPU cores. The book covers modern special effects and techniques such as hardware tessellation, computer shaders, ambient occlusion, reflections, normal and displacement mapping, shadow rendering, particle systems, and character animation. It includes a companion DVD with code and figures. It uses new Direct3D 12 features to reduce CPU overhead and take advantage of multiple CPU cores. It contains detailed explanations of popular real-time game effects. It includes companion DVD with source code and 4-color graphics.
Author: K. Chodkiewicz,
Number of Pages: 96 pages
Published Date: 14 Aug 2003
Publisher: Kessinger Publishing Co
Publication Country: Kila, MT, United States
Download Link: Click Here
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